He added in debugging tools to find and fix bugs or improve performance in a variety of ways. WIP – Tech – Performance: Rob spent the week improving performance via bug fixes. We are working on the tech to add more player attach points, so multiple players can work together in order to move the engine rapidly across the terrain. In this early iteration, players “push” a siege engine. WIP – Tech – Siege Movement: Spidey has completed the proof-of-concept for moving a siege engine around the battlefield. Be aware that in order to pack an item back into your inventory, it must also be unreadied! This readying process can be interrupted and halted through disruption-causing effects. This system will allow us to change how long it takes to deploy something such as a siege engine. WIP – Tech – Deployable Items: Christina completed the first pass on the readying system, which can be used when certain items are deployed. Here’s the details for this weekend’s test:ĭuration: 3 hours: 12pm – 3pm EDT / 9am – 12pm PDT / 6pm – 9pm CEST ( Get Localization)įor the rest of the aforementioned cool new things we’re working on, let’s jump into our Top Tenish! It’s simply mind-boggling how far we’ve come from a handful of trebuchets attacking a small keep to what we’re testing now! It’s a very interesting stream, especially if you’re into mages but for everyone who will be playing CU, the ability builder will be a big part of your experience, allowing you to play your class the way you want to play it!Īlso, as promised, we’ve been doing quite a bit of testing this week on a much sleeker version of our Siege of Cherry Keep with lots of performance improvements! I personally (Tyler) still can’t fathom the number of siege engines, NPCs, and FX going off during this siege. In addition, in today’s stream, Ben and JB presented the work we’ve been doing on the game’s ability builder, as well as the mage classes! If you missed that stream, you can catch it HERE. Ragnarok: Colossus is free for those who backed Camelot Unchained, but that fact has done little to calm discontent from those who are still waiting for Camelot Unchained to come out seven years after it was successfully Kickstarted.During last week’s livestream, Mark mentioned how we were “set up for a very interesting few weeks to come.” Well we’ve certainly begun to deliver on that statement this week, with a whole host of exciting new features in the works! Check out our Top Tenish list of a whopping seventeen items for more details! Others will be happy because they will get to play an additional game besides CU that they are not being charged for, and they'll be especially happy if they like PvE games." Viewers were less than impressed by the reveal of Ragnarok: Colossus. And, if something is part of the engine, that means it's part of CU. Some will be angry, some will be 'Whatever, as long as we get CU,' and others will be happy, as they will see all the good stuff that is now part of the engine. "I think that people will react the way people always react to things. MassivelyOP then asked Jacobs: are you expecting folks to be angry? "That, in turn, resulted in work that will speed up the remainder of CU's development, as well as add things that weren't planned for CU at launch," Jacobs said. In an interview with MassivelyOP, Jacobs said City State Entertainment began work on Ragnarok: Colossus in July 2019, and it sparked investment in the studio from its investors that meant the team was expanded. Neither came.ĭuring the reveal of Ragnarok: Colossus, Jacobs insisted the developers had made significant progress on Camelot Unchained, and tech work done for Ragnarok: Colossus has already benefited Camelot Unchained. Nearly seven years later, it is still without a release date.īackers had hoped for Camelot Unchained news from Jacobs' stream - either a release date for a beta, an update on progression or even new footage of the game in action. Camelot Unchained began life as a Kickstarter in 2013 and raised over $2.2m. The announcement has sparked an angry reaction from backers of Camelot Unchained, the spiritual successor to Jacobs' previous game Dark Age of Camelot. It's a third-person action game with tower defense elements that sees hundreds of enemies on the battlefield. In a YouTube stream, City State Entertainment design chief Mark Jacobs revealed co-op PVE game Ragnarok: Colossus. The developer of Camelot Unchained has announced a new game.
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